Author: Alvin Manalac

  • Vikram: Bollywood’s First Film to Metaverse

    Vikram: Bollywood’s First Film to Metaverse

    Vistaverse enlisted Odyssey in creating their first look into the world of their upcoming hit movie “Vikram”. The film would go on to receive widespread acclaim, grossing over $63 million at the box office and becoming the second highest-grossing Tamil film of 2022. The high visual fidelity of Unreal Engine made Odyssey the ideal platform…

  • Masterpiece X – Virtual Reality Avatars

    Masterpiece X – Virtual Reality Avatars

    Masterpiece Studio, a leader in the Virtual Reality domain, unveiled a new software tailored for Meta Quest 2. This innovative software, named Masterpiece X, is a testament to the future of 3D Avatar Development. It empowers users to remix existing models, offering a unique avenue to personalize these avatars through an unparalleled 3D remixing technique.​…

  • ODEA Solutions Interactive 3D AI Chatbots

    ODEA Solutions Interactive 3D AI Chatbots

    Brief Pigiama Kasama has teamed up with ODEA Solutions to pioneer the next generation of interactive AI Chatbots. The goal is to craft an AI Chatbot that sets new standards in reliability, speed, and natural interaction. Featuring a state-of-the-art 3D interface, the platform offers unparalleled customization options. Users can personalize the chatbot’s behavior, backstory, mood, topics,…

  • Wunderman Thompson’s Cannes Showcase

    Wunderman Thompson’s Cannes Showcase

    Challenge Wunderman Thompson always has a major presence at Cannes Lions, the five-day advertising and creative festival held in Cannes, France. In 2022 they would go on to win nine Lions, including one Grand Prix. Wunderman Thompson wanted to harness the unique storytelling potential of the metaverse to showcase and celebrate their global team’s success.…

  • Absolut.Land – Branded Game Activation

    Absolut.Land – Branded Game Activation

    For anyone looking to understand how brands are making their mark in the gaming arena, Absolut serves as an exemplary case. As a sponsor of the Coachella Music Festival, the brand transitioned the festival experience into the virtual realm with the help of Pigiama Kasama, who developed the video game in collaboration with Spatial.io and…

  • McDonald’s First Metaverse Experience

    McDonald’s First Metaverse Experience

    McDonald’s needed a way to bring their annual Feel Good Marketing Awards (FGMAs) into the metaverse. Creating a metaverse experience that reflected and honored the McDonald’s brand presented a unique challenge. Strict brand guidelines and a need to create a familiar, friendly space that was simultaneously elevated to represent an awards show meant that the…

  • Major Baseball League Fan Experience

    Major Baseball League Fan Experience

    T-Mobile and Iconic Engine give the fans superpowers though 5G networks and Iconic Engine’s AR platform. An Immersive fan experience delivered through 5G‑powered smart glasses, holograms and Mixed Reality apps Iconic Engine, working in conjunction with T-Mobile, and Major League Baseball (MLB) team The Seattle Mariners delivered this next-Level in stadium VIP sports XR fan-experience…

  • The Drone Racing League Championship

    The Drone Racing League Championship

    Revolutionizing sports with AR! Iconic Engine, DRL, and T-Mobile create epic immersive AR tabletop experience in Miami. Iconic Engine, in partnership with the Drone Racing League (DRL) and T-Mobile, has created a groundbreaking Augmented Reality (AR) tabletop experience. The immersive experience was showcased at the DRL Championship event, Miami 3-0-FLY at the LoanDepot Park in…

  • Orange – Immersive Now

    Orange – Immersive Now

    Iconic Engine powers Orange Immersive Now XR Apps The Iconic Engine team is delighted to have been powering Orange’s suite of Immersive Now and Orange VR apps since January 2019 across France and Spain. Working with their local France-based front-end production partner, Orange licenses the Iconic Engine XR distribution platform and SDK for a suite…

  • Red Bull Rampage

    Red Bull Rampage

    Red Bull Rampage – The Ultimate AR Action Experience Iconic Engine and Reb Bull working together on an AR project. Iconic Engine built this dynamic XR experience for ‘Red Bull Rampage’ live event in 2019 – incorporating AR & VR into the Red Bull TV applications.

  • Hand Physics Lab

    Hand Physics Lab

    Description Hand Physics Lab is an experimental project created and developed by Dennys Kuhnert at the Holonautic Studio. This game allows to experiment VR in a different way by having full control of your hands and fingers to interact physically with your environment and many different objects, puzzles and experiences.

  • AcuMap

    AcuMap

    About AcuMap AcuMap is the world’s first VR solution for acupuncture. It is a comprehensive, medically accurate mapping of the human body with 14 meridians and 361 acupoints visualized in 3D. For example, medical instructors, students and health practitioners can better teach and learn about the unique characteristics of Yin-Yang, Five Elements and Exterior-Interior of…

  • QinetiQ Submariner Training

    QinetiQ Submariner Training

    Training as a team to accelerate technical skills transfer As part of their strategy, the Royal Navy and their defence technology partner QinetiQ wanted to move more sea training to shore. Submariner training presented a particular challenge, as it currently takes place onboard real submarines or in physical simulators, requiring travel to a specific site…

  • Shell Health And Safety VR Training

    Shell Health And Safety VR Training

    Health and safety emergency response training using VR For Shell, ensuring that all safety procedures are followed correctly is critically important – especially in emergencies. But recreating these scenarios in real life can be impractical and expensive, while computer-based training does not provoke the kind of emotional challenge needed to test the trainee. In this…

  • Samsung Re:Connect

    Samsung Re:Connect

    Project Rave Space rebuilt the physical Re:Connect Popup Space on Ku’damm for their new Samsung devices launch in Berlin. Partnered with Samsung Germany and Cheil Germany GmbH to promote the latest Galaxy Watch5, Z Flip4, and Z Fold4 devices, we added a virtual Club & Gallery which are represented as portals in the real location.…

  • Eeva Ria Virtual Store

    Eeva Ria Virtual Store

    Case Study Enhancing Ecommerce Experience for EEVA RIA through Rave.Space’s Innovative AR Technology. Background EEVA RIA, renowned for their stylishly functional business bags for women, sought to augment their existing webshop with an immersive and interactive solution. They wanted to provide their customers with a more tangible and engaging shopping experience.

  • Sabrina Carpenter 3D VR Experience

    Sabrina Carpenter 3D VR Experience

    Challenge Scent Beauty, a multi-brand platform for bespoke fragrances, sought to create an immersive experience to complement the launch of Sabrina Carpenter’s fragrance, “Sweet Tooth,” on Walmart.com.

  • Next-Gen Medical Education In VR

    Next-Gen Medical Education In VR

    Teach, Train and Test. Next-Gen Medical Education in Virtual Reality Medicalholodeck® is not only great to teach gross anatomy, real patient cases, and any other medical-related field in virtual classrooms but also to examine students’ knowledge in VR, as now done at the Collegium Anatomicum of Radom University in Poland. The use of Virtual Reality…

  • Neurosurgeons in Virtual Reality

    Neurosurgeons in Virtual Reality

    Teaching the Next Generation of Neurosurgeons in Virtual Reality Case reports from everyday medical practice are imported, analyzed, and discussed with groups of students entirely in VR. At Münster University Hospital in Germany, Medicalholodeck is used for neurosurgical teaching and training in Virtual Reality.

  • Avatars With Face Blendshapes

    Avatars With Face Blendshapes

    Introduction Avaturn, a leading platform for creating realistic avatars and provider of a widely used Avatar SDK, has introduced two key updates to enhance avatar usability and lifelike expression. The company released an online GLB-to-FBX converter, enabling smooth integration of avatars into major 3D engines, and rolled out a new feature that supports face blendshapes…

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