Category: Case Studies

  • Iberia VR Entertainment

    Iberia VR Entertainment

    The Challenge The Spanish flagship carrier Iberia was looking for innovative products and services to enhance their passenger experience and differentiate themselves in a highly competitive market. In this context, they aimed to find a high impact and low risk solution with the possibility to scale up quickly.

  • CITB / TunnelSkills – Induction Suite

    CITB / TunnelSkills – Induction Suite

    Challenge Inducting workers onto tunnelling sites is time consuming and potentially dangerous with tight, cramped working conditions. Onboarding new employees needs to be safe but able to convey the numerous dangers and procedures required to operate within guidelines underground. Make Real’s challenge was to create induction content by incorporating immersive technologies and finding an engaging…

  • DaVita Customer Empathy VR Simulation

    DaVita Customer Empathy VR Simulation

    The Challenge How do you train a global organization to see the world through the customer’s eyes? That was the challenge facing Fortune 200 healthcare leader DaVita. Gronstedt Group was gratified by the opportunity to help DaVita develop and launch a unique virtual reality experience to train its 65,000 team members about the importance of…

  • U.S. Department of Transportation 3D Immersive Conference and Expo

    U.S. Department of Transportation 3D Immersive Conference and Expo

    The Challenge How do you facilitate conversations among Federal and State Department of Transportation engineers around the country? How do you bring them together with industry experts and vendors to discuss important geotechnical topics when government travel budgets have been cut, making out-of-state conferences and other events increasingly difficult to attend? That was the challenge…

  • Novartis VR Learning

    Novartis VR Learning

    The Challenge Pharmaceutical industry leader Novartis had to quickly train 100s of people on best practice production and aseptic procedures for a new leukemia treatment. They had limited physical training labs and SMEs to train people on skills where mistakes have life and death consequences. It turned to the Gronstedt Group to develop a new…

  • Holographic Office

    Holographic Office

    Challenge Spatial’s mission from the start has been to empower people to be more connected, creative, and productive. Increasing people and teams are dispersed across the world. But Spatial is not just about replacing in person meetings, the challenge the team set out to solve is the seamless merging of real-life experience with digital space.…

  • South American Ferro Metals Flyover

    South American Ferro Metals Flyover

    ABOUT THE PROJECT Sentient was approached by South American Ferro Metals Ltd. to communicate a story of its operations to key stakeholders.

  • EMS VR Training

    EMS VR Training

    The system combines a VR headset and EMS suit with a training and rehabilitation program. VR simulator stimulates the user to engage in sports longer and more often, reduces the feeling of fatigue and discomfort, provides training pleasure and motivation.

  • FlixBus VR On The Road

    FlixBus VR On The Road

    The Challenge FlixBus, a young mobility provider of Europe’s largest long-distance bus network for over 100 million people since 2013, was searching for a low-cost but high-engagement entertainment solution with easy logistic for their operation to further differentiate themselves from their competition and contribute to their perception as a leading innovator.

  • SunExpress VR Experience

    SunExpress VR Experience

    The Challenge Holiday airline SunExpress wet-leased additional aircraft over the summer and needed a passenger entertainment solution that fit with its innovative approach to customer experience. At the same time, the airline was expecting to generate ancillary and break even financially.

  • Every Journey Matters

    Every Journey Matters

    As a result of the projects completed with CITB, Network Rail, Tunnelskills and Keltbray, TfL approached Make Real to create a bespoke immersive learning experience using VR to cover aspects of site induction and the necessary health, safety and well-being aspects of the large construction project in London, Crossrail.

  • Severn Trent – Coaching

    Severn Trent – Coaching

    Challenge Create an immersive learning VR experience around interpersonal soft skills training integrating the TGROW coaching model, using experience gained from previous deployments to provide a unique learning outcome for Severn Trent.

  • Walmart’s Spark City

    Walmart’s Spark City

    The Challenge How does the world’s largest employer attract and develop a new generation of managers who have spent more time playing games than they have in the classroom? With a game, of course, complete with confetti rain and Fortnite-style happy dance moves every time the player avatar completes a task successfully.

  • iFTI VR Recruitment And Upskilling

    iFTI VR Recruitment And Upskilling

    The Challenge How do you interest high school students in a career in construction in today’s tight labor market? That’s the challenge faced by the International Finishing Trades Institute (iFTI), the training arm of the International Union of Painters and Allied Trades (IUPAT).

  • UNICEF Mine Awareness VR

    UNICEF Mine Awareness VR

    What’s Mine Awareness VR? It is a virtual educational simulation aimed to educate both kids and parents in the Donbas region on the invisible dangers in their region. It consists of an immersive 10-minute simulation video in which users learn about the signs of danger on an imaginary journey home and the way to bypass…

  • Wasteworld

    Wasteworld

    Overview Wasteworld is a free Augmented Reality (AR) game designed and developed by Apptension. It teaches children aged 7+ about waste sorting in a playful and engaging way. Augmented reality technology makes it possible to place the gameplay in users’ rooms, sparking young players’ curiosity with an immersive experience.

  • USAF VR Training

    USAF VR Training

    21st Century Training With trainers moving for various deployments, the USAF faced challenges passing on institutional knowledge for network configuration training. Combined with limited space available for training, this scarcity meant that Airmen-in-training were not able to receive the hands-on training time they needed.

  • Relationship Management

    Relationship Management

    Challenge Increase complexity of Virtual Reality interpersonal soft skills training scenarios across multiple departments and training use cases. Use Case Following on from the successfully deployed “Difficult Conversations” and “Personal Vitality + Resilience” VR learning experiences within LBG, this project set out to provide greater depth of interactions and create meaningful outcomes for learners with…

  • Personal Vitality & Resilience

    Personal Vitality & Resilience

    Challenge Provide an immersive learning experience that encapsulated the process of face-to-face soft skills training that typically was carried out using actors, looking to improve consistency of training and increase objectivity of feedback, whilst reducing costs to deliver at scale across the organisation.

  • Access Machinery VR Product Showcase

    Access Machinery VR Product Showcase

    Client Profile Access Machinery is the Canadian Distributor and Service Provider for Metal Fabricating Equipment Official Dealer for Durmazlar Makina (Durma Ltd.)

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