Category: Case Studies
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1943: Berlin Blitz
1943: Berlin Blitz uses VR to breathe new life into the BBC Archive, transporting you to Berlin at the height of the Second World War. In Collaboration with BBC Produced for the BBC, BBC Northern Ireland & BBC Rewind by Immersive VR Education. On the night of September 3, 1943, an Avro Lancaster bomber,…
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Militay & Defense Leadership VR Training
VR Training for High-Stakes Careers in the Military & Defense Sector In high-stakes defense and military leadership positions, immersive practice is the only way to rehearse for the real thing without risking tremendous damage or loss.
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VR Training for Healthcare Practitioners
Virtual Reality Training for Healthcare Practitioners Empower practitioners to practice and master high-stakes conversations for improved confidence, compliance, and positive impact. Virtual Standardized Patient Simulators Mursion’s virtual standardized patient (VSP) simulators offer medical educators a powerful way to enhance both technical and interpersonal skills. Improving the communication skills of a doctor delivering a negative…
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VR Training for Teachers & Principals
Virtual Reality Training for Educators Help teachers build confidence and competence, elevate the skills of administrators, and offer interactive learning opportunities to students using immersive virtual reality simulation. Areas of Focus Mursion’s technology is being used by more than 65 universities and other programs to prepare pre-service K-12 teachers for the challenges of teaching…
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Corporate Virtual Reality Training
Virtual Reality Training for High-Stakes Careers Mursion is a virtual reality training platform for professionals to practice and master essential workplace skills Mursion: A Cutting-Edge Virtual Reality Training Company Virtual reality has been widely used in disciplines such as medical or defense training. However, Mursion believe that the possibilities of virtual reality training extend…
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Impulse Neiry Entertainment
How does it work? Analyzing the current global entertainment market makes it clear that the market is overwhelmed with different types of game genres, mostly the shooter games, racing games and the quest or adventure games. But they are all alike because players are using only controllers or joysticks and other types of technical equipment…
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Vive Sync Open Beta
It’s hard enough to achieve team cohesion when everyone works in the same office, but as a global company where teams are spread throughout the globe, it can be very challenging to maintain unity. A few years back Vive realized they needed a tool to drive collaboration and easily share their development work across time…
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Museo Maya
Neutral Digital released a new milestone in architecture representation – the Museo Maya suite of apps. The museum is designed by Harry Gugger Studio in conjunction with over,under. Spearheading development of the interactive architecture genre, Neutral Digital expanded on their convergent app platform with the launch of a full virtual reality solution.
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Portal
A CUSTOMISABLE DIGITAL EXPERIENCE FOR A NEO-MILLENNIAL GENERATION A self-managed property platform enabling developers to deliver a consistent, seamless digital storytelling experience to customers worldwide on multiple devices and languages. Downloaded via Private (Internal Distribution) or Public App Store (IOS, Android), this elegant, customisable app gives customers a personal, user-centric experience from the comfort of…
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Working at Heights VR Training
Sentient’s Working at Heights VR Training is an immersive experience taking the user through a simulated preparation to perform a task at height. The module includes a supervisor run through, hazard awareness tasks, correct harness inspection/selection and placement of the tethering clasp.
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End-Point Assessment
What is it? A Virtual Reality training application for training and assessment of Level-III NVQ apprentices in electrical, plumbing and air-con & refrigeration systems theory
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VR Laboratory Training
THE CHALLENGE As one of the most technologically advanced schools in the world, Singapore’s Nanyang Technological University is no stranger to using Augmented and Virtual Reality solutions to solve their problems both inside and outside of the classroom. In 2017, NTU’s School of Physical and Mathematical Sciences recognized that while dissecting models and teaching lessons…
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VR Bearing Maintenance Training
THE CHALLENGE L’Union des Industries et Métiers de la Métallurgie (UIMM, or the Union of Metallurgy Industries and Crafts) is one of France’s largest industry-based unions, and they put a huge number of current and future metalworkers through their regional training centers. UIMM Région Havraise wanted to streamline the method for training metalworkers in certain…
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VR Training – Compressor Operation
THE CHALLENGE Oil and gas plants serve as some the world’s most dangerous environments in which to work. Naturally, practicing the right procedures safely is crucial for all levels of engineers. VR has long been used for training in the Energy industry for many years. But, EON Reality wanted to bring this business-critical training out…
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GE Hitachi’s Workforce VR Training
GE HITACHI AND VIRTUALWARE REVOLUTIONIZE WORKFORCE TRAINING THROUGH VR GE Hitachi Nuclear Energy and Virtualware introduce today a revolutionary concept for workforce training based on Virtual Reality Immersive Rooms. GE Hitachi will provide the OEM expertise, the training content, and the process knowhow, and Virtualware will provide the award-winning Enterprise VR Solution VIROO Immersive Room,…
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King’s College Social Phobia Treatment VR Platform
VIRTUAL REALITY PLATFORM FOR THE TREATMENT OF SOCIAL PHOBIA The Department of Psychiatry, Psychology and Neuroscience at King’s College was seeking to develop a platform using the latest VR technologies to investigate the relationship between various components of social performance (cognitive, affective and behavioral) and their increase in paranoid thinking using a VR environment. …
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Biogen Multi-User VR Experience
THE FIRST MULTI-USER VR EXPERIENCE IN THE PHARMACEUTICAL INDUSTRY Biogen is one of the world’s leading biotechnology companies, developing therapies for neurological, autoimmune and rare diseases, with a clear focus: have the greatest impact on patients of any biotechnology company in the history of the industry.
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Memira AR Anatomy
Insights into anatomy through AR Memira has been in the medical industry working on eyesight correctional treatments for over 20 years and eventually took the lead position in the north. As they said it, their background lies with experienced opticians and doctors who have a vision of a world without vision.
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Adif Operators VR Training
TRAINING OF OPERATORS USING VIRTUAL REALITY SIMULATORS Adif, the Railway Infrastructure Agency, has a Technology Training Centre where its Infrastructure Maintenance agents are trained. The centre aims at providing high level and innovative training to its employees in certain procedures of assembly and maintenance for electrification systems.
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Teknikcollege VR Showcase
Showcasing Industrial Occupations In Virtual Reality Teknikcollege is a network of competence centres in which companies collaborate with municipalities and providers of education in regard to technology-oriented courses at different levels.