Category: Case Studies
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The Joy Index: 10 Happiest Places on Earth
Condé Nast Traveler’s campaign, The Joy Index: 10 Happiest Places on Earth, needed to showcase two destinations–Shanghai, China, and St. John’s in Newfoundland, Canada–using the splendor of 360 VR. Sponsored by Bank of America, Koncept VR got a chance to explore exciting locales handpicked by “happiness experts” Gretchen Rubin and Shawn Achor.
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Virtually Cayman
Koncept VR joined forces with lifestyle travel magazine, Condé Nast Traveler, to present a stunning VR experience showcasing the gorgeous Cayman Islands. The task was to tell a 360 video story that would be used a tailored marketing narrative specific to Traveler’s needs.
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Porsche – Hall of Legends
AIXR VRAwards 2019 ‘VR Marketing of the Year’ finalist End of 2017 Porsche knocked at the door of Nerdindustries. They had seen the VR solutions Nerdindustries had done for Reload, Volkswagen and Villeroy & Boch. And now they were looking for VR game for themselves. Not just a VR application which are usually used for…
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Humanitarian Leadership Academy – Safeguarding Training
A Safeguarding VR training simulation for the aid sector. The Brief Are you ready to respond to someone who shares details of a safeguarding incident? Conversations with survivors of exploitation and abuse can be challenging, and while traditional options to practice those conversations are available, they are often not scalable or emotionally engaging.
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Curfew: Join The Race
An Interactive Narrative Curfew: Join The Race is an immersive, interactive VR experience for Oculus Rift, inspired by the exhilarating drama Curfew, produced by Tiger Aspect (part of Endemol Shine Group) and Moonage Pictures. Curfew: Join The Race launched on 22nd February 2019, in conjunction with the TV series.
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Salesdrive
Pioneering VR Sales Tool At Unite LA, a proof of concept for Salesdrive showed the capabilities of the tool. A sales scenario played out using HP Z VR Backpacks.
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Universal Presents: Bride of Frankenstein holoride
Eyes Off The Road! A Media Revolution Is On Its Way holoride has defined an entirely new media category (“elastic content”) for passengers by connecting XR content with data points from a vehicle in real-time. These data points include GPS travel route and time, along with driving data from a car, such as steering, acceleration,…
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The Weavr Experience
Revolutionising The Esports Audience Experience In January 2019, a group of six organisations came together to answer the Government’s call to develop the next generation of immersive experiences. It is part of the Industrial Strategy Challenge Fund’s audience of the future programme, delivered through UK Research and Innovation. The project is creating a new platform…
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Mona Lisa: Beyond the Glass
Emissive creates the first Virtual Reality experience at the Louvre in partnership with HTC Vive Arts To commemorate the 500th anniversary of the death of Leonardo da Vinci in France, the Louvre is preparing a unique retrospective of da Vinci’s artistic career, opening to the public on October 24th 2019. As part of this landmark…
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Esqapes Virtual Massage
Esqapes Immersive Relaxation is a first-of-its-kind, VR augmented spa. Angeles Vista Creative Ventures, LLC combined beautifully crafted VR worlds with automation and traditional wellness practices. They accomplish this by pairing exotic virtual environments with extra sensory components including wind, heat and aromatherapy, all while receiving a full-body massage. Each Esqape environment is specifically designed to…
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VIROO: Virtualware Immersive Room
AIXR VRAwards 2019 ‘VR Enterprise Solution of the Year’ winner AT A GLANCE Virtualware Immersive Room (VIROO) is a virtual reality solution that enables any organisation to launch 1:1 scale and multi-user virtual reality content in an easy and affordable way. VIROO transforms any physical room into a virtual reality room, by…
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VR for Psychosis Research and Treatment
AIXR VRAwards 2019 ‘VR Healthcare of the Year’ finalist VR for Psychosis Research and Treatment: Using VR for Understanding Risk factors for Paranoid Ideation in Young People Short description The project is an application that simulates a school canteen in a VR environment for young people between 14 and 16 years old. The VR experience…
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CHILDREN DO NOT PLAY WAR
AIXR VRAwards 2019 ‘VR Social Impact Award’ finalist LOGLINE CHILDREN DO NOT PLAY WAR is a cinematic Virtual Reality tale of the war in Uganda told through the eyes of a young girl. SYNOPSIS Aloyo, a twelve years-old girl living in Lira, Uganda, sits among other children around the fire to tell their story during…
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Oasis Pocket Adventure
AIXR VRAwards 2019 ‘VR Marketing of the Year’ winner The Oasis project “La Glisse Infruinie” (The In’fruit’ity slide) is a 4D VR ride in the Oasis fruits world. Raft down some water rapids on a tiny buoy to reach the fruits on their island. The brief / the challenge The Oasis…
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VR CPR Training Experience
OBJECTIVE To offer businesses a portable VR-based training solution, along with a companion trainer app that manages students and courses. Increase productivity and profitability across their training platforms. Adding an additional revenue stream for St John Ambulance through the VR training course. Creating a cost effective and time efficient solution that will train teachers, employees…
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Cheru’s Story
Millions of people around the world lack access to clean water. Sometimes the only water source is miles away (on average 6km) and shared with animals. Because of the latter children are often sick. In addition, the walk for water keeps them from attending school. World Vision is committed to change that. A WV Communications…
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Lloyd’s Banking Group Resilience & Vitality
AIXR VRAwards 2019 ‘VR Enterprise Solution of the Year’ and LTAwards 2019 ‘Best Simulated Virtual Environment for Training’ finalist An immersive experience that covers common situations that occur in office environments, training staff in personal vitality & resilience. The Learning Need Stress-related illnesses are on the rise across the UK. Increasingly, employees don’t feel equipped to…
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Vodafone – Working at Height
AIXR VRAwards 2019 ‘VR Education and Training of the Year’ winner Vodafone challenged Make Real to develop a scalable solution to raise awareness around the risks of working at height. The Learning Need Working at heights can be a dangerous and demanding task but when installing and maintaining the cell phone infrastructure, a significant portion…
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Fluvius – Training: Replace 10.000V Fuses
AIXR VRAwards 2019 ‘VR Education and Training of the Year’ finalist Short description Train technical installation employees on replacing 10.000 V fuses in life-threatening electrical installations. Aim of the project Fluvius wanted to make a difference in training/safety create a more fitting and modern training experience for young people (& hard to find technical profiles)…
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Exoplanet Explorers 2
AIXR VRAwards 2019 ‘VR Education and Training of the Year’ finalist What lies beyond our solar system? Are there other Earth-like planets? How far can we go in terms of space discovery? Now, we know not only that planets exist orbiting stars other than the Sun, but also that they are likely more numerous than…