Tag: Training / Education
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Scan Pyramids VR Experience
Dassault Systèmes and the Cité de l’Architecture et du Patrimoine in Paris have created a space for research and open innovation, called Exaltemps, dedicated to heritage and new uses of collective virtual reality. This place of experimentation is revealed gradually to the general public and offers a first co-creation, ScanPyramids VR, fruit of the collaboration…
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The Edge of Space
In Timmins, Canada on August 27th, 2015, a camera traveled an altitude of 40km for 3 ½ hours, yielding record-breaking 360 video images of the earth captured in the upper stratosphere. Edge of Space is an 11-minute VR documentary, which tells the story of this historical flight while utilizing new storytelling techniques by DEEP bound…
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Humanitarian Leadership Academy – Safeguarding Training
A Safeguarding VR training simulation for the aid sector. The Brief Are you ready to respond to someone who shares details of a safeguarding incident? Conversations with survivors of exploitation and abuse can be challenging, and while traditional options to practice those conversations are available, they are often not scalable or emotionally engaging.
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Mona Lisa: Beyond the Glass
Emissive creates the first Virtual Reality experience at the Louvre in partnership with HTC Vive Arts To commemorate the 500th anniversary of the death of Leonardo da Vinci in France, the Louvre is preparing a unique retrospective of da Vinci’s artistic career, opening to the public on October 24th 2019. As part of this landmark…
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VIROO: Virtualware Immersive Room
AIXR VRAwards 2019 ‘VR Enterprise Solution of the Year’ winner AT A GLANCE Virtualware Immersive Room (VIROO) is a virtual reality solution that enables any organisation to launch 1:1 scale and multi-user virtual reality content in an easy and affordable way. VIROO transforms any physical room into a virtual reality room, by…
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VR for Psychosis Research and Treatment
AIXR VRAwards 2019 ‘VR Healthcare of the Year’ finalist VR for Psychosis Research and Treatment: Using VR for Understanding Risk factors for Paranoid Ideation in Young People Short description The project is an application that simulates a school canteen in a VR environment for young people between 14 and 16 years old. The VR experience…
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VR CPR Training Experience
OBJECTIVE To offer businesses a portable VR-based training solution, along with a companion trainer app that manages students and courses. Increase productivity and profitability across their training platforms. Adding an additional revenue stream for St John Ambulance through the VR training course. Creating a cost effective and time efficient solution that will train teachers, employees…
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Lloyd’s Banking Group Resilience & Vitality
AIXR VRAwards 2019 ‘VR Enterprise Solution of the Year’ and LTAwards 2019 ‘Best Simulated Virtual Environment for Training’ finalist An immersive experience that covers common situations that occur in office environments, training staff in personal vitality & resilience. The Learning Need Stress-related illnesses are on the rise across the UK. Increasingly, employees don’t feel equipped to…
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Vodafone – Working at Height
AIXR VRAwards 2019 ‘VR Education and Training of the Year’ winner Vodafone challenged Make Real to develop a scalable solution to raise awareness around the risks of working at height. The Learning Need Working at heights can be a dangerous and demanding task but when installing and maintaining the cell phone infrastructure, a significant portion…
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Fluvius – Training: Replace 10.000V Fuses
AIXR VRAwards 2019 ‘VR Education and Training of the Year’ finalist Short description Train technical installation employees on replacing 10.000 V fuses in life-threatening electrical installations. Aim of the project Fluvius wanted to make a difference in training/safety create a more fitting and modern training experience for young people (& hard to find technical profiles)…
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Exoplanet Explorers 2
AIXR VRAwards 2019 ‘VR Education and Training of the Year’ finalist What lies beyond our solar system? Are there other Earth-like planets? How far can we go in terms of space discovery? Now, we know not only that planets exist orbiting stars other than the Sun, but also that they are likely more numerous than…
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ANSTO XR
PERIODIC TABLE OF ELEMENTS (AR) OBJECTIVE To celebrate 150 years of the periodic table ANSTO wanted to create an AR experience that leverages the redesign of their periodic table. Designing an educational and engaging learning tool that encourages students to learn all about the Periodic Table and it’s importance in everyday life. A handful of…
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GE Healthcare: Transforming Radiography Training
AIXR VRAwards 2019 ‘VR Healthcare of the Year’ finalist The Challenge Until recently, radiographers have only been able to improve their skills using an actual CT scanner. But access to these scanners is very limited due to their relative scarcity and patient demand. So GE Healthcare wanted help creating a VR environment that opened up…
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DHL: Cargo Loading Training
AIXR VRAwards 2019 ‘VR Education and Training of the Year’ finalist The Challenge For a large shipping company like DHL, loading packages efficiently to optimise cargo space is crucial. To avoid wasting space and money, DHL needed to train many thousands of its global workforce in how to load every shipment to maximise space. In…
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Randstad’s Immersive Learning for Recruitment and Safety
Objective Respond to two customer requests (Logistéo and Afpa) by developing two immersive modules to train their potential futur employees to security rules and necessary safety equipment within the workshops, to raise awareness about the risks of injuries related to the working environment and to assess the technical knowledge (specific to each client).
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Royal Canin’s Immersive Learning for Sales Team
Context Ensuring the animal’s well being safety and good development are the major challenges faced by breeders every day With their accumulated knowledge at the service of the breeders, Royal Canin’s sales teams can become true advisors In order to do that, they just need to learn to adopt an advisory posture. Therefore, Royal Canin…
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AR-Ducation
ARducation is an Edutainment platform, offering accurate knowledges and experiences in augmented reality, interacting directly with children. Making appear educative information and contents in 3 dimensions will help kids to better understand and sensitize themselves to the world they live in.
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CorporateDNA – Performance Review Training
The Brief As a leader, how can you prepare for high-stakes conversations in a safe environment? BodySwaps have partnered with Corporate DNA Consulting, a global leadership firm with an expertise in performance psychology, to explore how VR could be used to improve soft skills training and deploy experiential leadership simulations at scale.
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Tobii Virtual Reality Eye Tracking
Virtual Reality, Real insights Vobling teamed up with the leading eye tracking company, Tobii, in a mission to build the world’s first Virtual Reality eye tracking analytics platform for Unity 3D. This platform tracks the way consumers and users react and behave in retail, training, medical, industrial and other environments created in VR.
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Saab VR Rocket Launcher
A Virtual Reality demonstration of Swedish engineering SAAB caters to the military defense and civil security needs of governments, authorities and corporations around the world. It provides products, services and solutions to its clients when it comes to their requirements related to safety and security – be it in air, land, naval and even aerospace.…